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    You are at:Home»Gaming»Remedy says it “hoped for a better launch” with FBC: Firebreak
    Gaming

    Remedy says it “hoped for a better launch” with FBC: Firebreak

    TechAiVerseBy TechAiVerseJuly 7, 2025No Comments3 Mins Read0 Views
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    Remedy says it “hoped for a better launch” with FBC: Firebreak
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    Remedy says it “hoped for a better launch” with FBC: Firebreak

    “The team is super motivated to continue building the game and responding to player feedback,” says Remedy communications director

    Image credit: Remedy Entertainment

    Remedy “hoped for a better launch” with its first co-op title FBC: Firebreak, but is optimistic for the game’s post-launch content.

    Speaking to GameSpot, Remedy communications director Thomas Puha responded to low concurrent player counts on Steam, and how releasing the game on Xbox Game Pass and PlayStation Plus has affected player numbers.

    “Steam is a very important part of the business of Firebreak,” said Puha. “The Steam CCU is a very easy statistic to dig up, but it isn’t everything. We aren’t naïve, we had hoped for a better launch, but the team is super motivated to continue building the game and responding to player feedback.”

    “As Remedy does, we’ll do things with smaller teams in our way and try to solve things creatively.”

    Across all platforms, including Game Pass and PS Plus, Firebreak reached over one million players on June 26, 2025.

    “It’s pretty clear that players from subscription services tend to stick around for shorter periods than those who purchase the game, but it’s also easier for them to return,” Puha explained. “There is a good number of new players coming in every day on consoles.”

    As for future support, Remedy is focused on responding to player feedback.

    “One of the great things about an online game like Firebreak is that we receive a wealth of player data and community feedback to inform our decision-making,” Puha said. “We read all of it, and we are there talking with players online.”

    “The drive within the Remedy development team is incredible to see, but of course, the content ultimately will decide what players think, not words.”

    Puha also noted that Firebreak is “barely a week and a half old”, and that there’s “a lot to process” for the team.

    “Ultimately, we always knew that the launch of these types of games would have an impact on our post-launch roadmap,” he continued. “As it has proven to be, we’ve rearranged some of our development plans, prioritised certain features, deprioritised others already during the week of the game being live.

    “We are going to discuss what’s coming to the game in the near future. It takes time to review the feedback, assess what’s possible, and communicate it. It’s exciting that the game starts evolving now it’s live, Remedy is fully committed to Firebreak. We are all curious to see what it will be like later in the year.”

    Prior to the game’s launch on June 17, GamesIndustry.biz spoke with the game’s director Mike Kayatta to discuss the studio’s approach to developing its first co-op and first-person shooter.

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    Jonathan is a tech enthusiast and the mind behind Tech AI Verse. With a passion for artificial intelligence, consumer tech, and emerging innovations, he deliver clear, insightful content to keep readers informed. From cutting-edge gadgets to AI advancements and cryptocurrency trends, Jonathan breaks down complex topics to make technology accessible to all.

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