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    You are at:Home»Technology»Study shows how prolonged early access can hurt sales of Steam games and player counts
    Technology

    Study shows how prolonged early access can hurt sales of Steam games and player counts

    TechAiVerseBy TechAiVerseSeptember 22, 2025No Comments3 Mins Read2 Views
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    Study shows how prolonged early access can hurt sales of Steam games and player counts
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    Study shows how prolonged early access can hurt sales of Steam games and player counts – NotebookCheck.net News

    Steam early access banner is shown (Image source: Valve, with edits)

    While more Steam games offer early access, the duration of these pre-release periods varies. An analysis of titles over three years reveals the ideal length of time to complete development. How involved gamers are in the process may also predict player counts for final versions.

    Companies are increasingly relying on Steam early access periods to market and develop games. However, extended previews can result in disappointing post-launch player counts. A new study narrows down the ideal early access length to keep gamers engaged.

    Automaton highlighted a Newzoo report that considered early access console and Steam games between 2021 and 2024. The same titles also saw a final version surface during the same three years. Games that finished development within four to nine months saw the highest player counts after release. Narrowing down the data further, game makers should target a six-month timeframe for the best chance of success.

    Newzoo early access study of games and post-launch player counts (Image source: Newzoo)

    The data firm is careful to note that many other factors influence support following early access. Establishing trust with players at the start of the process is critical to player retention. Constant communication and regular updates can avoid gamers doubting the future of a project.

    The dangers of early access

    Paid early access has become more common with Steam games and console titles. That raises expectations for developers to offer a functional and feature-packed experience. Still, in these cases, gamers may wonder what the objective of companies is other than to gain revenue and beta testers. AAA publishers usually have the funding to complete development without community involvement.

    Palworld is an example of an early access game that arrived with as much content as some final releases. Yet, the 1.0 version may struggle to attract the massive Steam player counts seen during its January 2024 debut. After about six months, which matches the Newzoo’s suggestion, peak counts fell from over two million to 30,000.

    Some gamers prefer titles that aren’t finished because they have more influence over the final product. Palworld critics like journalist Chris Scullion claim that the game has been essentially complete for quite some time. They argue that its continued early access label is a way to insulate Pocketpair from criticism. Regardless, companies have dramatically different reasons and strategies for this introductory period.

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    Adam Corsetti – Tech Writer – 632 articles published on Notebookcheck since 2025

    I became interested in technology at a young age and enjoyed discovering the latest innovations. While earning college degrees in publishing, I created several PC hardware and gaming websites. My passion has always been to guide readers on what products can truly improve their lives. After many years as a Tech Writer for Game Rant, I’m anxious to share my knowledge with a new audience at Notebookcheck.

    Adam Corsetti, 2025-09-20 (Update: 2025-09-20)

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