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    You are at:Home»Technology»A theoretical way to circumvent Android developer verification
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    A theoretical way to circumvent Android developer verification

    TechAiVerseBy TechAiVerseNovember 1, 2025No Comments6 Mins Read2 Views
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    A theoretical way to circumvent Android developer verification
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    A theoretical way to circumvent Android developer verification

    As you all know, Google has introduced developer verification as a way to prevent users from installing “unregistered” APKs. This measure was taken as a security feature to link every APK in existence to its developer, as in Play Store.

    Link to the Android documentation, link to FAQ

    Why this is bad

    This has already been discussed by ArsTechnica and on some threads (some cherry-picked ones): reddit, ycombinator, hackaday.

    A quick recap of the main points (as of 30 Oct 2025):

    • The base tier costs $25, as in Play Market. Requires an ID
    • There will be a limited “hobbyist” unpaid license. Google claims that they won’t require an ID
    • Legal info is told to be private, unlike with Play Market
    • The verification code is supposed to be located in Play Services, but Google hasn’t published the source code yet
    • Google assures that it would be possible to install applications locally using ADB, but there are no details on this
    • Hobbyist license restrictions are unknown

    A few months prior Google has decided to make Android development private, which seems to be a preparation for the upcoming changes (another article). Due to this change in AOSP release format, it is no longer possible to track what exactly Google is doing.

    My answer to this question is that it would simply prevent small developers from distributing their apps, including myself. If we take the legal route, a hobbyist license is supposed to have some limit on the number of installs by design. If we take, say, 10K installs, this is not enough in my case. Another question is how exactly the process of verification is going to happen, what if Google adopts the same rules as in Play Store? Taking my fork of the old VN engine port, this apk would not pass security checks, as the old codebase relies on legacy external storage permissions, which are banned in Play Store. If we take the adb route, there are no guarantees that this method is going to work in the future in the form you expect. For instance, Google mentions that this method is meant for on-device tests during development, and nothing prevents them from reporting the install to their servers and checking if a self-signed apk has been installed on other devices. Another way to put it, this is problematic for an average Android user to perform these steps, and this is going to be the developer’s problem.

    The situation links pretty well with Samsung removing bootloader unlocking with the One UI 8 update. Great, duh…

    The concept

    My vision of the hack is to distribute a verified loader apk, which in turn dynamically loads any apk the user wants. A user obtains the loader apk once and loads apps without installing as much as they want.

    The Java virtual machine in Android is the ART/Dalvik runtime (I will refer to it as Dalvik, it seems that Google hates cool names). Did you know that Dalvik natively allows dynamic code execution using PathClassLoader? So an apk may just load some zip/apk/dex code from external storage and execute it in current context. Essentially, this means that we can natively load the apk into memory and execute any code inside of the target apk, and we are not altering the original code signature of the loader.

    In order to actually run the apk, the loader needs to properly initialize the main activity (aka the main screen, or the entrypoint) of the target apk. So, the main activity needs to be initialized and somehow placed inside of the Android’s activity cycle with the loader acting as a wrapper. Then, the loader apk should handle other aspects like local files handling and names conflict resolution. This can be achieved by patching the target apk bytecode: .odex/.dex classes may be dynamically decompiled into .smali, analyzed and compiled back into a modified apk. Furthermore, the loader would have to parse AndroidManifest options of the target (main activity location, screen options).

    Implementation

    Developing such wrapper in a straightforward way has proven to be rather difficult, as Android activity management logic is extremely complicated and differs from version to version. In short, it was problematic to perform the initialization process the right way. Some people suggested to avoid the initialization step completely, and use Unsafe Dalvik api to register the target’s activity as the loader apk activity stub, which is declared in the loader’s manifest without class. I couldn’t find exact methods in the Unsafe documentation, but this actually may be a way to go.

    Due to this particular issue I couldn’t bring the proof of concept to a working state in a reasonable time, and because of this I was considering to not publish this article at all. The purpose of this post is not to give a somewhat ready solution, but get some feedback on the concept, as I was not ready to devote lots of time on a potentially broken solution.

    The logistics

    Information provided in this section is for educational use only, all scenarios discussed below are hypothetical.

    In order to install the loader apk on the device, it would require, well, some form of verification. Hobbyist license is the only choice here, as paying $25 for each attempt is not optimal. Since the hobbyist license has a limited number of installs, there should be multiple instances of the apk with separate licences. In this hypothetical scenario there may either be a pool of volunteers who sign the code, or completely random users who are willing to help. In the second case, the loader code would somehow need to be verified or scanned, since such distribution system would be vulnerable to malware.

    The final and the most important issue in this process is the verification process itself, as the loader code may (and likely will) be flagged by Google. So, the code would require some form of obfuscation like code flow modification and implementing double functionality (for instance, registering it as a file manager). If Google decides to ban dynamic code loading altogether, the final solution would be to pack the Dalvik runtime into the loader as a native library. This of course would have extremely low performance, but it should be technically possible.

    Overall, the hypothetical plan has lots of assumptions, with which I’m not happy with. First of all, it requires lots of manual work by the volunteers or random people, and this work also includes the apk obfuscation, which was not discussed in detail. Then, the verification process itself should be somewhat permissive to allow potentially suspicious apps (I would like to hear how does this happen with current Play Store verification).

    Conclusion

    The project described in this article by no means is a finished solution, and if you have started to think what else could work, it means that the article has reached its original goal. I believe that we would eventually come up with a proper solution in the future. Thank you for reading!

    You may find the source code here. Feel free to create an issue if you wish to discuss

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