Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    The HDD brand that brought you the 1.8-inch, 2.5-inch, and 3.5-inch hard drives is now back with a $19 pocket-sized personal cloud for your smartphones

    Is a secure AI assistant possible?

    The Download: inside the QuitGPT movement, and EVs in Africa

    Facebook X (Twitter) Instagram
    • Artificial Intelligence
    • Business Technology
    • Cryptocurrency
    • Gadgets
    • Gaming
    • Health
    • Software and Apps
    • Technology
    Facebook X (Twitter) Instagram Pinterest Vimeo
    Tech AI Verse
    • Home
    • Artificial Intelligence

      Read the extended transcript: President Donald Trump interviewed by ‘NBC Nightly News’ anchor Tom Llamas

      February 6, 2026

      Stocks and bitcoin sink as investors dump software company shares

      February 4, 2026

      AI, crypto and Trump super PACs stash millions to spend on the midterms

      February 2, 2026

      To avoid accusations of AI cheating, college students are turning to AI

      January 29, 2026

      ChatGPT can embrace authoritarian ideas after just one prompt, researchers say

      January 24, 2026
    • Business

      The HDD brand that brought you the 1.8-inch, 2.5-inch, and 3.5-inch hard drives is now back with a $19 pocket-sized personal cloud for your smartphones

      February 12, 2026

      New VoidLink malware framework targets Linux cloud servers

      January 14, 2026

      Nvidia Rubin’s rack-scale encryption signals a turning point for enterprise AI security

      January 13, 2026

      How KPMG is redefining the future of SAP consulting on a global scale

      January 10, 2026

      Top 10 cloud computing stories of 2025

      December 22, 2025
    • Crypto

      Berachain Jumps 150% as Strategic Pivot Lifts BERA

      February 12, 2026

      Tom Lee’s BitMine (BMNR) Stock Faces Cost-Basis Risk — Price Breakdown at 10%?

      February 12, 2026

      Why the US Jobs Data Makes a Worrying Case for Bitcoin

      February 12, 2026

      MYX Falls Below $5 as Short Sellers Take Control — 42% Decline Risk Emerges

      February 12, 2026

      Solana Pins Its $75 Support on Short-Term Buyers — Can Price Survive This Risky Setup?

      February 12, 2026
    • Technology

      Is a secure AI assistant possible?

      February 12, 2026

      The Download: inside the QuitGPT movement, and EVs in Africa

      February 12, 2026

      EVs could be cheaper to own than gas cars in Africa by 2040

      February 12, 2026

      xAI lays out interplanetary ambitions in public all-hands

      February 12, 2026

      Cloud gaming on TVs suddenly looks like the future —2026 is the year the ‘no console’ world becomes realistic, thanks developments and hardware shortages

      February 11, 2026
    • Others
      • Gadgets
      • Gaming
      • Health
      • Software and Apps
    Check BMI
    Tech AI Verse
    You are at:Home»Gaming»Games industry layoff figures were down slightly in 2025 – but it was still horrendous | Year in Review
    Gaming

    Games industry layoff figures were down slightly in 2025 – but it was still horrendous | Year in Review

    TechAiVerseBy TechAiVerseDecember 20, 2025No Comments10 Mins Read3 Views
    Facebook Twitter Pinterest Telegram LinkedIn Tumblr Email Reddit
    Games industry layoff figures were down slightly in 2025 – but it was still horrendous | Year in Review
    Share
    Facebook Twitter LinkedIn Pinterest WhatsApp Email

    Games industry layoff figures were down slightly in 2025 – but it was still horrendous | Year in Review

    Although layoffs were down by around a third, studios in the US and Western Europe may have been hit by the trend for jobs moving to emerging markets

    Image credit: Sergei Wing

    Conditions remain tough in the games industry, and layoff figures were still high in 2025, although down from their peak in 2024.

    Amir Satvat, business development director at Tencent Games, maintains a widely used resource for helping people find jobs in the games industry, and for the past few years he has been tracking and forecasting layoff numbers. Crucially, he attempts to include layoffs that were not publicly reported, as well as using his community connections to find out actual figures for layoffs when companies report them without listing the numbers of people affected.

    At the time of writing, Satvat has settled on a figure of 9,175 games industry layoffs in 2025, just shy of the prediction of 9,769 he made back in January. That’s dramatically down on the estimated 15,631 layoffs in 2024, although still higher than the estimated 8,500 layoffs in 2022, when the current games industry crisis kicked in.

    Games industry layoff figures for the past four years according to Amir Satvat. | Image credit: GamesIndustry.biz

    Satvat predicts that we’ll see another 7,500 layoffs in 2026, pointing towards a slow recovery in the industry. However, he thinks that the share of open roles in North America and Western Europe will continue to decrease.

    Earlier this year, he told The Games Business that “over 70%, and in some years 75%, of the layoffs have been in North America,” with AAA studios being particularly affected, and with more than 50% of cuts taking place in California.

    Similarly, a survey released in October found more than 26% of European game professionals were laid off in the past year, with median salaries dropping dramatically compared with 2024. “Salaries for programmers – especially Unity developers – have dropped by almost half, mainly because there are barely any open positions,” said Tanja Loktionova, founder of Values Value and co-founder of InGame Job, the companies behind the survey. “There have been a lot of layoffs and very few new opportunities.”

    Satvat predicts that whereas job opportunities will decrease in Western Europe and North America, they will increase in Latin America, Eastern Europe, and Asia. That tallies with comments made during this year’s GamesIndustry.biz Investment Panel by Lirui Ding, principal at the gaming venture capital firm Transcend Fund, about the games industry’s ongoing geographical shift. “We’re really seeing a lot of money actually going from the US and Europe to other emerging markets,” he explained, “whether it’s China, Turkey, or even Vietnam.”

    Chris Petrovic, chief business officer and board chairman at the developer and publisher FunPlus, made similar comments in a GamesIndustry.biz feature in December, where he predicted that the industry would grow, but in different areas of the globe. “Previously, we talked a lot about gaming innovation, creativity, and commercial success coming from places like the United States, Canada, Germany, and Finland,” he said, “and now we are increasingly talking about emerging game dev hubs like China, Turkey, Israel, and Vietnam.”

    The year in layoffs

    2025 saw a number of studio closures, including Toadman Interactive, Freejam, nDreams Studio Orbital and nDreams Studio, Thunderful-owned Studio Fizbin, Spectre Divide developer Mountaintop Studios, Zynga-owned Echtra Games, Dundee-based Cobra Mobile, Microsoft-owned The Initiative, Avalanche Studios Group’s Liverpool studio, Ubisoft Leamington, T-Minus Zero Entertainment, Fantastic Pixel Castle, and Bad Brain Game Studios.

    Reports also alleged that Ballistic Moon, the UK-based developer of the Until Dawn remake, was “effectively closed” after almost all its staff were laid off, while Aheartfulofgames, the Spanish studio behind Teenage Mutant Ninja Turtles: Mutants Unleashed, said it faced closure after owner Outright Games signalled its intention to make all employees at the studio redundant.

    In addition, the UK-based studios Three Fields Entertainment and Splash Damage both began redundancy consultations affecting all employees.

    Dozens of studios cut staff numbers in 2025, including:

    • Just Dance VR developer Soul Assembly
    • Poland-based mobile developer and publisher Huuuge Games
    • MechWarrior 5: Clans developer Piranha Games
    • Bandai Namco-owned Reflector
    • Vancouver-based Phoenix Labs
    • Storm Lancers developer ProbablyMonsters
    • Lost Skies developer Bossa Games
    • Tony Hawk’s Pro Skater 3 + 4 developer Iron Galaxy
    • Smite developer Hi-Rez Studios
    • Crysis developer Crytek
    • Funko Fusion developer 10:10
    • Australian VR studio Toast Interactive
    • Myst developer Cyan Worlds
    • Australia’s “largest video game developer” PlaySide Studios
    • AppLovin subsidiary Machine Zone
    • Devolver Digital-owned Nerial
    • Toronto-based developer Mighty Yell
    • Niantic spin-off company Niantic Spatial
    • Polish studio People Can Fly
    • Mobile game company Playtika
    • Runescape maker Jagex
    • Scottish mobile developer Outplay Entertainment
    • Splitgate 2 developer 1047 Games (in June and July)
    • MindsEye developer Build A Rocket Boy
    • Lost Records developer Don’t Nod
    • Stockholm-based Toca Boca
    • Dark Pictures and The Quarry developer Supermassive Games
    • Mobile developer and publisher Sandsoft
    • Tron: Catalyst maker Bithell Games
    • Social gaming platform Rec Room
    • California-based developer and publisher Dreamhaven
    • Payday maker Starbreeze Entertainment
    • Hyper Light Breaker developer Heart Machine
    • Angry Birds maker Rovio
    • Finland-based co-developer Redhill Games
    • UK-based publisher Outright Games
    • King of Meat developer Glowmade

    In terms of the biggest gaming companies, Tencent Games made a number of cuts and divestments at its European studios. In February, the Tencent-owned Sumo Group announced it would be refocusing “exclusively on development services for partners,” which would “have an impact on our studios and people.” It sold off publisher Secret Mode in March. In June, Sumo-owned studio The Chinese Room made a small number of layoffs before revealing it would be going independent.

    In January, Splash Damage – which was bought by Tencent in 2020 – said jobs were at risk following the cancellation of Transformers: Reactivate. In September, the studio said it had been acquired by private-equity investors, then in November the entire studio was placed in consultation ahead of redundancies.

    Dune: Awakening maker Funcom was hit by restructuring. | Image credit: Funcom

    In October, Oslo-based Funcom, which is owned by Tencent and is behind the open-world survival game Dune: Awakening, said it would be making job cuts as part of a restructuring. And in November, Tencent-owned studio Sharkmob, which is working on the sci-fi extraction shooter Exoborne, said it was making job cuts at its Malmo studio.

    NetEase studio Jar of Sparks said in January that it would be looking for a new publishing partner after NetEase pulled its funding. “As we prepare for this next step, our talented team members will be exploring new opportunities,” said founder and CEO Jerry Hook. Then in February, the NetEase-backed studio Liquid Swords, which was established by Christofer Sundberg, the co-founder of Avalanche Studios, reported a round of job cuts.

    A few days later, NetEase confirmed layoffs at a US support studio for Marvel Rivals, hours before revealing the game had 40 million players. NetEase also shut down T-Minus Zero Entertainment, divested Fantastic Pixel Castle (which subsequently closed), and pulled out of Bad Brain Game Studios, a studio it had set up in 2023, which closed after it failed to find a new publisher.

    Microsoft closed The Initiative in July, which was working on a Perfect Dark reboot.

    Microsoft made some major job cuts in 2025. After a relatively small round of layoffs in January, the firm announced a 3% cut to its staff in May. But the biggest round of job cuts came in July, affecting an estimated 9,000 people, or around 4% of Microsoft’s workforce, and causing a major shake-up in Microsoft’s games division. Studios affected included King, Blizzard, Turn 10, Raven Software, ZeniMax Online Studios, and The Initiative, with the latter being shuttered.

    Microsoft’s console rival Sony made cuts too, laying off staff at the PlayStation support studio Visual Arts and PS Studios Malaysia, as well as initiating redundancies at Days Gone maker Bend Studio.

    Unity implemented another round of cuts in February, following around 1,800 job losses in January 2024, and Amazon announced an enormous 14,000 layoffs in October, which resulted in work ceasing on the MMO New World. Intel, meanwhile, announced layoffs in April and July as part of cost-cutting measures.

    Development has ceased on Amazon Games’ New World. | Image credit: Amazon Games

    Meta laid off a number of people in 2025, cutting 5% of staff in January, and then making further cuts to the Reality Labs division in April. But there could be bigger cuts to come, after Bloomberg reported that Meta is allegedly planning to slash budgets in its Reality Labs division by as much as 30% in 2026.

    Netflix-owned Night School Studio cut an undisclosed number of staff in February, and Krafton-owned Striking Distance Studios – which was behind The Callisto Protocol – made layoffs in March. Square Enix, meanwhile, implemented a “fundamental restructuring” in November, pulling resources away from “overseas” development studios and putting over 100 jobs at risk.

    Embracer-owned Crystal Dynamics cut staff in March, August, and November, before unveiling Tomb Raider: Catalyst at the Game Awards in December, which is being published by Amazon. In addition, the Embracer studio Eidos Montreal, which was behind Marvel’s Guardians of the Galaxy, was allegedly hit with layoffs in December, following an earlier round of cuts in March.

    Ubisoft made numerous job cuts in 2025. In January, it made redundancies at Ubisoft Düsseldorf, Ubisoft Stockholm, and Ubisoft Reflections, and announced the closure of Ubisoft Leamington. Then in July, it announced 19 layoffs at the Tom Clancy: Ghost Recon studio Red Storm, followed by nine job losses in the publishing team in September. Finally, in October, it unveiled a “restructuring proposal” for the Finland-based RedLynx studio that could affect up to 60 positions, shortly before announcing plans to offer voluntary redundancies to staff at its Swedish subsidiary Massive Entertainment.

    EA also cut a number of jobs this year, beginning with the EA studio Respawn cancelling two “early-stage” incubation projects and cutting developers from its Apex Legends and Star Wars: Jedi teams, resulting in approximately 100 layoffs. On the same day, EA announced a further 200 job losses, chiefly affecting EA’s Experiences team. A day later, EA said it was “pausing development” of the World Rally Championship series, leading to layoffs at Codemasters.

    EA has paused development on the WRC series. | Image credit: EA

    Finally, there were a number of cuts at studios owned by Take-Two Interactive. 2K Games confirmed in August that it had “reduced the size of the development team” working on BioShock 4, which is being developed by the Californian studio Cloud Chamber. Then in September, 2K confirmed a “reduction” in the headcount at Civilization and XCOM developer Firaxis.

    But most controversially, the Independent Workers’ Union of Great Britain (IWGB) accused Take-Two-owned Rockstar Games of union busting after the studio dismissed 31 employees who were allegedly attempting to unionise at the end of October. The move led to protests outside Rockstar’s offices and the sending of a letter condemning the dismissals that was signed by 220 employees at Rockstar North. Rockstar disputes the claims of union busting, saying the employees were fired for gross misconduct after discussing “confidential information in a public forum.” However, UK prime minister Keir Starmer described the dismissals as a “deeply concerning case” and said that ministers would investigate.

    Share. Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Telegram Email
    Previous ArticleMeet Nex Playground, the AI-powered hit console set to sell over 1 million units by 2026
    Next Article GE Cync Keypad Dimmer Smart Switch review: For Cync-heads only
    TechAiVerse
    • Website

    Jonathan is a tech enthusiast and the mind behind Tech AI Verse. With a passion for artificial intelligence, consumer tech, and emerging innovations, he deliver clear, insightful content to keep readers informed. From cutting-edge gadgets to AI advancements and cryptocurrency trends, Jonathan breaks down complex topics to make technology accessible to all.

    Related Posts

    How the Employment Rights Act 2025 empowers unions and employees, and how the games business must prepare

    February 11, 2026

    Jobs Roundup: February 2026 | Testronic appoints Mike Wallen as president and main board director

    February 11, 2026

    Supercell revenue declines 4% to €2.65bn in 2025

    February 11, 2026
    Leave A Reply Cancel Reply

    Top Posts

    Ping, You’ve Got Whale: AI detection system alerts ships of whales in their path

    April 22, 2025667 Views

    Lumo vs. Duck AI: Which AI is Better for Your Privacy?

    July 31, 2025253 Views

    6.7 Cummins Lifter Failure: What Years Are Affected (And Possible Fixes)

    April 14, 2025152 Views

    6 Best MagSafe Phone Grips (2025), Tested and Reviewed

    April 6, 2025111 Views
    Don't Miss
    Business Technology February 12, 2026

    The HDD brand that brought you the 1.8-inch, 2.5-inch, and 3.5-inch hard drives is now back with a $19 pocket-sized personal cloud for your smartphones

    The HDD brand that brought you the 1.8-inch, 2.5-inch, and 3.5-inch hard drives is now…

    Is a secure AI assistant possible?

    The Download: inside the QuitGPT movement, and EVs in Africa

    EVs could be cheaper to own than gas cars in Africa by 2040

    Stay In Touch
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    • YouTube
    • Vimeo

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Welcome to Tech AI Verse, your go-to destination for everything technology! We bring you the latest news, trends, and insights from the ever-evolving world of tech. Our coverage spans across global technology industry updates, artificial intelligence advancements, machine learning ethics, and automation innovations. Stay connected with us as we explore the limitless possibilities of technology!

    Facebook X (Twitter) Pinterest YouTube WhatsApp
    Our Picks

    The HDD brand that brought you the 1.8-inch, 2.5-inch, and 3.5-inch hard drives is now back with a $19 pocket-sized personal cloud for your smartphones

    February 12, 20262 Views

    Is a secure AI assistant possible?

    February 12, 20261 Views

    The Download: inside the QuitGPT movement, and EVs in Africa

    February 12, 20262 Views
    Most Popular

    7 Best Kids Bikes (2025): Mountain, Balance, Pedal, Coaster

    March 13, 20250 Views

    VTOMAN FlashSpeed 1500: Plenty Of Power For All Your Gear

    March 13, 20250 Views

    This new Roomba finally solves the big problem I have with robot vacuums

    March 13, 20250 Views
    © 2026 TechAiVerse. Designed by Divya Tech.
    • Home
    • About Us
    • Contact Us
    • Privacy Policy
    • Terms & Conditions

    Type above and press Enter to search. Press Esc to cancel.