Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Apple MacBook Neo Officially Launches in Malaysia From RM2,499

    New free-to-play action-adventure RPG launches on Steam with 2,300 player peak and over 100 characters

    Hisense U7SG Mini LED TVs launch with 330 Hz gaming mode, 3000 nits brightness and sizes up to 116 inches

    Facebook X (Twitter) Instagram
    • Artificial Intelligence
    • Business Technology
    • Cryptocurrency
    • Gadgets
    • Gaming
    • Health
    • Software and Apps
    • Technology
    Facebook X (Twitter) Instagram Pinterest Vimeo
    Tech AI Verse
    • Home
    • Artificial Intelligence

      What the polls say about how Americans are using AI

      February 27, 2026

      Tensions between the Pentagon and AI giant Anthropic reach a boiling point

      February 21, 2026

      Read the extended transcript: President Donald Trump interviewed by ‘NBC Nightly News’ anchor Tom Llamas

      February 6, 2026

      Stocks and bitcoin sink as investors dump software company shares

      February 4, 2026

      AI, crypto and Trump super PACs stash millions to spend on the midterms

      February 2, 2026
    • Business

      Google releases Gemini 3.1 Flash Lite at 1/8th the cost of Pro

      March 4, 2026

      Huawei Watch GT Series

      March 4, 2026

      Weighing up the enterprise risks of neocloud providers

      March 3, 2026

      A stolen Gemini API key turned a $180 bill into $82,000 in two days

      March 3, 2026

      These ultra-budget laptops “include” 1.2TB storage, but most of it is OneDrive trial space

      March 1, 2026
    • Crypto

      Banks Respond to Kraken’s Federal Reserve Access as Trump Sides with Crypto

      March 4, 2026

      Hyperliquid and DEXs Break the Top 10 — Is the CEX Era Ending?

      March 4, 2026

      Consensus Hong Kong 2026: The Institutional Turn 

      March 4, 2026

      New Crypto Mutuum Finance (MUTM) Reports V1 Protocol Progress as Roadmap Enters Phase 3

      March 4, 2026

      Bitcoin Short Sellers Caught Off Guard in New White House Move

      March 4, 2026
    • Technology

      New free-to-play action-adventure RPG launches on Steam with 2,300 player peak and over 100 characters

      March 5, 2026

      Hisense U7SG Mini LED TVs launch with 330 Hz gaming mode, 3000 nits brightness and sizes up to 116 inches

      March 5, 2026

      Yahoo pauses IAB membership amid a series of quiet cost-saving measures

      March 5, 2026

      Target looks to e-commerce, advertising investments to help grow the business

      March 5, 2026

      Media Briefing: As AI search grows, a cottage industry of GEO vendors is booming

      March 5, 2026
    • Others
      • Gadgets
      • Gaming
      • Health
      • Software and Apps
    Check BMI
    Tech AI Verse
    You are at:Home»Gaming»IP, parental controls and shared experiences: inside Netflix’s strategy for kids games on its platform
    Gaming

    IP, parental controls and shared experiences: inside Netflix’s strategy for kids games on its platform

    TechAiVerseBy TechAiVerseDecember 24, 2025No Comments7 Mins Read3 Views
    Facebook Twitter Pinterest Telegram LinkedIn Tumblr Email Reddit
    IP, parental controls and shared experiences: inside Netflix’s strategy for kids games on its platform
    Share
    Facebook Twitter LinkedIn Pinterest WhatsApp Email

    IP, parental controls and shared experiences: inside Netflix’s strategy for kids games on its platform

    Lisa Burgess, GM Netflix Games (Kids), on the company’s engagement-first approach

    Netflix has long seen the strategic potential of gaming, but it’s struggled on execution. After intially fruitless dabbling in triple-A, the focus under gaming leader Alain Tascan has been on broader appeal. This week has seen the announcement of an exclusive FIFA partnership and the acquisition of avatar creation platform Ready Player Me; both follow a year of steady development of its offering for kids, with age-appropriate mobile games now suggested in the platform’s kid-friendly view. During my recent work analysing the company’s strategy, I spoke to Lisa Burgess, GM Netflix Games (Kids) about how the streamer is thinking about play, discovery, and what comes next.

    Netflix has been building in games for several years now. From your perspective, what role do kids games play inside the broader Netflix ecosystem today?
    Lisa Burgess: The simplest way I can describe it is the company’s mission is to entertain the world. We do a great job with film and TV shows, and live is another way we entertain. But a huge part of entertainment is games, especially for younger audiences on mobile.

    Lisa Burgess, GM Netflix Games (Kids) | Image credit: Netflix

    From the types of gaming you’re offering, it’s clear that Netflix isn’t looking to compete with console games or AAA revenue drivers, so you’re trying to own a piece of the gaming audience but not the gaming industry as a whole. Would that be a fair way of putting it?
    That’s true. Yep, I like that.

    Netflix has talked about a refined strategy and four pillars. How do kids games fit into that?Kids is one of the four pillars. There are learnings that transfer across all pillars, and things that are specific to kids. What’s most specific is that when kids get into an IP, they will want to watch it and play it. That connection is tighter than it is for adults. With adults, just because you watch something doesn’t mean you want to play that style of game. With kids, it often does.

    Games have recently started surfacing in kids profiles. What prompted that change?
    It’s been a long time coming. When I took this role in January, there were a lot of things we needed to do to be able to offer kids games properly. Having kids games discoverable in kids profiles was one of them, but there were other foundations that were more urgent first.

    What needed to be in place from a safety, UX, or parental control standpoint before making that move?
    A lot of it came down to having the right parental gating inside our SDK. The SDK wasn’t necessarily built to offer kids games in the way we wanted. So it was more prioritisation than internal debate.

    How do you balance parental control with discovery and ease of access for kids?
    Parental controls aren’t new for us, we’ve had controls in kids profiles already. But it’s also part of the foundation work for games. We do consumer insights work with parents to understand expectations and make sure we show up strongly there. More to come.

    The company continues to expand its cloud gaming beta into new territories. | Image credit: Netflix

    How do you think about shared play, especially as Netflix expands beyond mobile into browser and TV-based gaming?
    The party and family space is really interesting. The GM leading that pillar and I talk a lot because there’s overlap. Family experiences where people play together on the TV, owning that living-room moment, and being able to do something on your phone and have it show up on the big screen.

    One thing that’s important is designing for the youngest age you think will be using it. If you are designing for someone who doesn’t read yet, you have to make sure there isn’t text. Even in internal playtests, parents often ask for more instructions, but kids can’t read. The game is designed for them. For family games you need that mental model, or you need modes that don’t leave the youngest audience behind.

    What are you looking for when you consider IP to extend into kids games?
    For kids, we wanted to focus on things that are highly recognisable, and that can fall into different categories. It can be big IP that is on our service. It can be toy or literary IP, ideally with a connection to the service. We want it to be easy to understand why we have the game. Especially in preschool, when kids get into an IP they want to watch it, play it, buy the toys, wear it. At that age it’s like their best friend.

    You’ll see that in what we’re launching. It’s either based on big IP, or something like Toca Boca Hair Salon, which is very recognisable in the games space.

    Is the current focus mainly preschool, or are you thinking about older kids too?
    The area I focus on is eight and under. You’re right that much of what we’ve selected is skewing preschool. That’s been our foundation. As we go into 2026, we’re thinking more about how we develop great experiences for six to eight, and IP that aligns to that audience. It’s a harder audience. By six, some kids are already on Roblox and Minecraft, and the ecosystem gets more competitive, though not impossible.

    The company has rolled out updated UI for child accounts. | Image credit: Netflix

    How does Netflix define success for kids games? What signals matter most at this stage?
    Fundamentally, we think about success as engagement, time spent playing games. We’re not thinking about it the way most people think about kids games, which is revenue. A lot of kids games are optimised around paywalls and getting paid subscribers, that first user experience. We’re thinking about engagement, which is transformative because developers can focus on making a fun game and a great game rather than the paywall part.

    What is the timeline of success you are building toward?
    It’s tricky. The way I describe it internally is it’s not about an end state, it’s about trajectory. Are we moving in the right direction?

    We do look at external signals too. We don’t share data, but one thing I can share is that in the US App Store on iPad (after landing gaming into kids profiles), three of the top 10 free kids games were ours. That’s a massive achievement in terms of trajectory. A year ago we started kids games, and now we’re ending the year with that kind of visibility.

    Some games are designed specifically for kids, while others are simply kid-appropriate. How are you thinking about that distinction as discovery expands?
    Discoverability is a huge part of the journey. I think about two categories. There are kids games made and designed specifically for the audience they are serving, and that’s a massive part of my focus.

    Then there are games that kids play. That’s a slightly different nuance. Something like Solitaire can be kid-appropriate from a maturity rating standpoint, but that doesn’t automatically mean it belongs in the kids profile. We have to do that work, similar to how we curate what belongs in kids profiles for TV. There are games that 12-and-under will enjoy that should be there, but we need to figure out our stance for games.

    What are you most excited to build next?
    We’ve been building foundations, including foundations of the portfolio. Other things we’re looking at are trends in what Gen Alpha will expect as consumers. One of those things is customization by default. Personalization becomes the expectation. How do we start building for the future of what the next generation is going to expect?

    You can download a copy of the Netflix Kids Gaming report here.

    Share. Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Telegram Email
    Previous ArticleHow kids fit into Netflix’s gaming strategy
    Next Article EA shareholders back $55bn acquisition
    TechAiVerse
    • Website

    Jonathan is a tech enthusiast and the mind behind Tech AI Verse. With a passion for artificial intelligence, consumer tech, and emerging innovations, he deliver clear, insightful content to keep readers informed. From cutting-edge gadgets to AI advancements and cryptocurrency trends, Jonathan breaks down complex topics to make technology accessible to all.

    Related Posts

    Build a Rocket Boy confirms more layoffs amid further claims of “organized espionage and corporate sabotage”

    March 5, 2026

    Former Blizzard CCO and Bonfire CEO Rob Pardo to present keynote address at GDC Festival of Gaming

    March 5, 2026

    Turkish mobile developer Vento Games secures $4m in seed round funding

    March 5, 2026
    Leave A Reply Cancel Reply

    Top Posts

    Ping, You’ve Got Whale: AI detection system alerts ships of whales in their path

    April 22, 2025705 Views

    Lumo vs. Duck AI: Which AI is Better for Your Privacy?

    July 31, 2025290 Views

    6.7 Cummins Lifter Failure: What Years Are Affected (And Possible Fixes)

    April 14, 2025164 Views

    6 Best MagSafe Phone Grips (2025), Tested and Reviewed

    April 6, 2025124 Views
    Don't Miss
    Gadgets March 6, 2026

    Apple MacBook Neo Officially Launches in Malaysia From RM2,499

    Apple MacBook Neo Officially Launches in Malaysia From RM2,499 Apple has introduced the MacBook Neo,…

    New free-to-play action-adventure RPG launches on Steam with 2,300 player peak and over 100 characters

    Hisense U7SG Mini LED TVs launch with 330 Hz gaming mode, 3000 nits brightness and sizes up to 116 inches

    Yahoo pauses IAB membership amid a series of quiet cost-saving measures

    Stay In Touch
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    • YouTube
    • Vimeo

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Welcome to Tech AI Verse, your go-to destination for everything technology! We bring you the latest news, trends, and insights from the ever-evolving world of tech. Our coverage spans across global technology industry updates, artificial intelligence advancements, machine learning ethics, and automation innovations. Stay connected with us as we explore the limitless possibilities of technology!

    Facebook X (Twitter) Pinterest YouTube WhatsApp
    Our Picks

    Apple MacBook Neo Officially Launches in Malaysia From RM2,499

    March 6, 20262 Views

    New free-to-play action-adventure RPG launches on Steam with 2,300 player peak and over 100 characters

    March 5, 20260 Views

    Hisense U7SG Mini LED TVs launch with 330 Hz gaming mode, 3000 nits brightness and sizes up to 116 inches

    March 5, 20262 Views
    Most Popular

    7 Best Kids Bikes (2025): Mountain, Balance, Pedal, Coaster

    March 13, 20250 Views

    VTOMAN FlashSpeed 1500: Plenty Of Power For All Your Gear

    March 13, 20250 Views

    Best TV Antenna of 2025

    March 13, 20250 Views
    © 2026 TechAiVerse. Designed by Divya Tech.
    • Home
    • About Us
    • Contact Us
    • Privacy Policy
    • Terms & Conditions

    Type above and press Enter to search. Press Esc to cancel.