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    You are at:Home»Gaming»BAFTA reaches three diversity targets set in 2020 across film, TV, and games
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    BAFTA reaches three diversity targets set in 2020 across film, TV, and games

    TechAiVerseBy TechAiVerseDecember 7, 2025No Comments2 Mins Read3 Views
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    BAFTA reaches three diversity targets set in 2020 across film, TV, and games
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    BAFTA reaches three diversity targets set in 2020 across film, TV, and games

    Organisation to focus on increasing roles for women in the games sector where current representation is below 40%

    Image credit: BAFTA/Marc Hoberman

    BAFTA has released its annual membership data for film, television, and games, and has reached three of its diversity targets originally set in 2020.

    As of 2025, BAFTA has achieved its target of 20% for minority ethnic groups alongside 12% for deaf, disabled, and neurodivergent members and 10% for LGBTQ+ members.

    Just under half of BAFTA members identify as women, with the target set at 50%. It did note that over half of new members that have joined since 2020 identify as women.

    BAFTA introduced a socio-economic background target in 2023, with 19% of current members coming from working-class backgrounds.

    Of the new members that have joined since setting its diversity targets, 21% identify within this group.

    BAFTA said that “following on from these initial five-year targets, [it] is recommitting to continue to monitor and publish the diversity of its global membership annually.”

    It aims to increase its target for deaf, disabled, and neurodivergent members to 18% by 2030, and has implemented a target of 25% of new members from working class backgrounds.

    The organisation will focus on increasing the number of people who identify as women in the games sector by “crafting roles where current representation is lower than 40%.”

    BAFTA will also aim to “look more in depth at the representation of people of colour in senior industry leader roles.”

    “I’m proud of the progress BAFTA has made in growing a diverse membership that reflects

    the breadth of talent and experiences of those working in film, games and television today,” said BAFTA chair Sara Putt.

    “There are areas where systemic challenges continue to limit opportunity, and we must continue to push industry benchmarks where representation lags behind the UK working age population.”

    Putt continued: “We will use our membership data to highlight and explore in more depth areas where underrepresentation persists.”

    “Through BAFTA’s talent development programmes and bursaries, we will continue to provide access to support and professional networks, in order that talented people from all backgrounds have the opportunity to enrich our industry and culture with their stories and skills.”

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