Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Amazon reverses its Google Shopping retreat, making life harder for performance buyers

    Platform and agency execs recommended must-reads to unwind during busy periods

    ‘Consumers are dying to get out of their houses’: How Cinemark’s CMO is getting people back to the movies

    Facebook X (Twitter) Instagram
    • Artificial Intelligence
    • Business Technology
    • Cryptocurrency
    • Gadgets
    • Gaming
    • Health
    • Software and Apps
    • Technology
    Facebook X (Twitter) Instagram Pinterest Vimeo
    Tech AI Verse
    • Home
    • Artificial Intelligence

      Blue-collar jobs are gaining popularity as AI threatens office work

      August 17, 2025

      Man who asked ChatGPT about cutting out salt from his diet was hospitalized with hallucinations

      August 15, 2025

      What happens when chatbots shape your reality? Concerns are growing online

      August 14, 2025

      Scientists want to prevent AI from going rogue by teaching it to be bad first

      August 8, 2025

      AI models may be accidentally (and secretly) learning each other’s bad behaviors

      July 30, 2025
    • Business

      Why Certified VMware Pros Are Driving the Future of IT

      August 24, 2025

      Murky Panda hackers exploit cloud trust to hack downstream customers

      August 23, 2025

      The rise of sovereign clouds: no data portability, no party

      August 20, 2025

      Israel is reportedly storing millions of Palestinian phone calls on Microsoft servers

      August 6, 2025

      AI site Perplexity uses “stealth tactics” to flout no-crawl edicts, Cloudflare says

      August 5, 2025
    • Crypto

      Japan Auto Parts Maker Invests US Stablecoin Firm and Its Stock Soars

      August 29, 2025

      Stablecoin Card Firm Rain Raise $58M from Samsung and Sapphire

      August 29, 2025

      Shark Tank Star Kevin O’Leary Expands to Bitcoin ETF

      August 29, 2025

      BitMine Stock Moves Opposite to Ethereum — What Are Analysts Saying?

      August 29, 2025

      Argentina’s Opposition Parties Reactivate LIBRA Investigation Into President Milei

      August 29, 2025
    • Technology

      Amazon reverses its Google Shopping retreat, making life harder for performance buyers

      August 29, 2025

      Platform and agency execs recommended must-reads to unwind during busy periods

      August 29, 2025

      ‘Consumers are dying to get out of their houses’: How Cinemark’s CMO is getting people back to the movies

      August 29, 2025

      The state of local streaming TV

      August 29, 2025

      Protected: Why B2B marketers should be taking a page from the publisher playbook

      August 29, 2025
    • Others
      • Gadgets
      • Gaming
      • Health
      • Software and Apps
    Check BMI
    Tech AI Verse
    You are at:Home»Gaming»Has the live-service dream crashed back down to earth? | Opinion
    Gaming

    Has the live-service dream crashed back down to earth? | Opinion

    TechAiVerseBy TechAiVerseJuly 19, 2025No Comments7 Mins Read2 Views
    Facebook Twitter Pinterest Telegram LinkedIn Tumblr Email Reddit
    Has the live-service dream crashed back down to earth? | Opinion
    Share
    Facebook Twitter LinkedIn Pinterest WhatsApp Email

    BMI Calculator – Check your Body Mass Index for free!

    Has the live-service dream crashed back down to earth? | Opinion

    For almost a decade, live-service features have been de rigeur for most games – but with live-service projects being cancelled or pivoted to single player, it appears that cold reality has set in

    Image credit: EA

    For most of the past decade, large parts of the games industry have been operating with a single, deceptively simple sounding guiding principle – that if you want to make real money, serious money, you have to make it big in live service.

    It’s not that single-player games are dead in the water, per se. It’s just that, according to this reading of the market, their economics don’t add up to serious money any more. Selling a consumer something once, taking their money and considering the transaction a done deal is so passé – recurring revenue is where the smart bets were being made.

    It’s always been inevitable that this tide would start to turn. I have nothing against live-service games, and have enjoyed plenty of them, but as a matter of simple economics, they could never be the industry’s dominant paradigm.

    By their nature, successful live-service games hold consumers’ attention for many months, if not years, keeping a firm grip on their wallets at the same time, and thus essentially blocking any other game from thriving. The median consumer has room in their lives and their budgets for one live-service game at a time, with even the most dedicated of them only keeping two or perhaps three on the go at once.

    That’s a far cry from the lived experience most people have with regular games – especially for older consumers with more disposable income than disposable leisure time, many of whom will buy games even though they don’t know when they’ll have time to play them, or talk about the backlogs they’re hoping to chip away at over time.

    Image credit: Epic Games

    Regular games are time-consuming – that’s part of their value proposition – but they don’t block attention from each other. They’re quite a different ecosystem from live-service games. They don’t aggressively smother each other under canopies of choking shade.

    There’s room in the market for a huge number of regular games, but with live-service games, only a handful of winners can ever really succeed, creating an eye-watering risk profile for any new entrant into the market.

    The industry’s almost decade-long focus on live service has largely been a result of seeing the rewards that go to those handful of winners. Fortnite, Genshin Impact, Final Fantasy 14, Counter-Strike… When you look at the revenues pouring in from these types of games, it’s no wonder that other publishers want one for themselves.

    That desire has become something close to an obsession, because it has blossomed at a time when the economics of the games industry are in a rough spot, to say the least. Development costs have spiralled, but audience growth has more or less stagnated, and the recent (strongly resisted) attempts to establish higher price points only benefit a handful of games at the top of the AAA pyramid. Even then, they don’t fully make up for decades of inflation.

    Even if the dream is still attractive, the risk profile has become impossible to ignore

    Live-service games looked like they could square that circle, ushering in a new model where developers would front-load the high expenses of creating a game, but then earn massive revenues for years from players buying cheaply created in-game items and currency.

    Even if the dream is still attractive, the risk profile has become impossible to ignore – and what we’ve seen in the past year is a slow but nonetheless marked reversal of the trend towards putting live-service aspects into every game possible.

    It’s very notable that one of the projects that was dropped in Microsoft’s recent round of cuts was a new MMO being created by Zenimax.

    Image credit: ZeniMax Online Studios

    A big new MMO launch was always going to be a challenging thing for Microsoft to pull off, bearing in mind that it has already got World of Warcraft and The Elder Scrolls Online under its banner. How do you launch a new MMO without simply cannibalising players from your other services? But it also essentially falls into the trap of live service in terms of its risk profile. It’s simply not a good time to be asking people to pay yet another monthly subscription fee.

    Microsoft is far from alone in its decision making here, though. EA pivoted Dragon Age: The Veilguard away from live service and into a single-player game mid-development. Not to the greatest effect, granted, since the seams were still clearly visible, but what this says about EA’s changing views on live service games is arguably more interesting than the swansong for Dragon Age was.

    Capcom also reportedly started work on Resident Evil 9 as an open-world, live service style game, before very sensibly shifting its focus back to the single-player game style that fans of the series crave.

    Those are the ones we know about. We also know from comparing forecasts to the eventual reality of their release schedules that publishers like Sony have rowed back significantly on their ambitions for live service launches, even if many of the cancelled or pivoted projects were never made public in the first place.

    What has changed, more than anything else, is that all of those high-profile success stories, and the billions they brought in, have been joined by an even larger number of high-profile failures – failures that have stacked up to an extent where they can’t be ignored any more.

    Image credit: Warner Bros. Entertainment

    Almost every major publisher has now had a very expensive brush with a live-service failure. While examples like Concord, Anthem, and Suicide Squad stick in the mind, there have been dozens of other flops that ended up stumbling on for relatively short lifespans before being shut down. Even publishers with a glowing live-service success on their hands have found that lightning is extremely hard to bottle again. Babylon’s Fall, for example, was probably an especially tough pill to swallow for Square Enix executives dreaming of adding another Final-Fantasy-14-level success to their stable.

    However appealing the potential revenues from live service may be, the risk profile is now clear for all to see as well. Most publishers have already put their hands on this hot stove at least once, and lessons have clearly been learned, starting with the understanding that there is relatively limited space for successful ones, with new titles really only having a shot in the market if an established game is faltering.

    The era when almost every game had to have a live-service component in order to get green lit is now over

    The pot of gold at the end of the rainbow is still going to dazzle a lot of people, and these games will keep getting made. But it’s increasingly clear that the era when almost every game had to have a live-service component in order to get green lit is now over.

    What this will mean for publishers like Sony that have built a whole strategy around live service is a tougher question. It’s harder to pivot an entire company’s strategic approach than it is to pivot an individual game: especially when you’ve spent billions of dollars buying Bungie largely to get the expertise needed for that strategy.

    It will be interesting, though, to see how many more live-service games in development are being quietly shifted over towards more conventional single- or multiplayer models. And it will be even more interesting to see where publishers turn next as they continue to try to make the economics of their business add up in an era of rising costs and increasingly firm consumer resistance to price hikes.

    BMI Calculator – Check your Body Mass Index for free!

    Share. Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Telegram Email
    Previous ArticleDonkey Kong Bananza | Critical Consensus
    Next Article Tomb Raider composer faces 16 months in jail over Covid loan fraud
    TechAiVerse
    • Website

    Jonathan is a tech enthusiast and the mind behind Tech AI Verse. With a passion for artificial intelligence, consumer tech, and emerging innovations, he deliver clear, insightful content to keep readers informed. From cutting-edge gadgets to AI advancements and cryptocurrency trends, Jonathan breaks down complex topics to make technology accessible to all.

    Related Posts

    Roblox to introduce new “Sensitive Issues” content descriptor

    August 10, 2025

    PlayStation sees 137% boost to operating income in Q1 2025

    August 10, 2025

    Unity Q2 revenue decreases 2% to $441m

    August 10, 2025
    Leave A Reply Cancel Reply

    Top Posts

    Ping, You’ve Got Whale: AI detection system alerts ships of whales in their path

    April 22, 2025166 Views

    6.7 Cummins Lifter Failure: What Years Are Affected (And Possible Fixes)

    April 14, 202548 Views

    New Akira ransomware decryptor cracks encryptions keys using GPUs

    March 16, 202530 Views

    Is Libby Compatible With Kobo E-Readers?

    March 31, 202528 Views
    Don't Miss
    Technology August 29, 2025

    Amazon reverses its Google Shopping retreat, making life harder for performance buyers

    Amazon reverses its Google Shopping retreat, making life harder for performance buyers By Sam Bradley…

    Platform and agency execs recommended must-reads to unwind during busy periods

    ‘Consumers are dying to get out of their houses’: How Cinemark’s CMO is getting people back to the movies

    The state of local streaming TV

    Stay In Touch
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    • YouTube
    • Vimeo

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Welcome to Tech AI Verse, your go-to destination for everything technology! We bring you the latest news, trends, and insights from the ever-evolving world of tech. Our coverage spans across global technology industry updates, artificial intelligence advancements, machine learning ethics, and automation innovations. Stay connected with us as we explore the limitless possibilities of technology!

    Facebook X (Twitter) Pinterest YouTube WhatsApp
    Our Picks

    Amazon reverses its Google Shopping retreat, making life harder for performance buyers

    August 29, 20252 Views

    Platform and agency execs recommended must-reads to unwind during busy periods

    August 29, 20251 Views

    ‘Consumers are dying to get out of their houses’: How Cinemark’s CMO is getting people back to the movies

    August 29, 20251 Views
    Most Popular

    Xiaomi 15 Ultra Officially Launched in China, Malaysia launch to follow after global event

    March 12, 20250 Views

    Apple thinks people won’t use MagSafe on iPhone 16e

    March 12, 20250 Views

    French Apex Legends voice cast refuses contracts over “unacceptable” AI clause

    March 12, 20250 Views
    © 2025 TechAiVerse. Designed by Divya Tech.
    • Home
    • About Us
    • Contact Us
    • Privacy Policy
    • Terms & Conditions

    Type above and press Enter to search. Press Esc to cancel.