Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    This massive 49-inch ultrawide OLED monitor is just $900

    Google faces lawsuit over Gemini AI’s role in man’s suicide

    Big decision? Here’s the AI prompt to use

    Facebook X (Twitter) Instagram
    • Artificial Intelligence
    • Business Technology
    • Cryptocurrency
    • Gadgets
    • Gaming
    • Health
    • Software and Apps
    • Technology
    Facebook X (Twitter) Instagram Pinterest Vimeo
    Tech AI Verse
    • Home
    • Artificial Intelligence

      What the polls say about how Americans are using AI

      February 27, 2026

      Tensions between the Pentagon and AI giant Anthropic reach a boiling point

      February 21, 2026

      Read the extended transcript: President Donald Trump interviewed by ‘NBC Nightly News’ anchor Tom Llamas

      February 6, 2026

      Stocks and bitcoin sink as investors dump software company shares

      February 4, 2026

      AI, crypto and Trump super PACs stash millions to spend on the midterms

      February 2, 2026
    • Business

      Google releases Gemini 3.1 Flash Lite at 1/8th the cost of Pro

      March 4, 2026

      Huawei Watch GT Series

      March 4, 2026

      Weighing up the enterprise risks of neocloud providers

      March 3, 2026

      A stolen Gemini API key turned a $180 bill into $82,000 in two days

      March 3, 2026

      These ultra-budget laptops “include” 1.2TB storage, but most of it is OneDrive trial space

      March 1, 2026
    • Crypto

      Banks Respond to Kraken’s Federal Reserve Access as Trump Sides with Crypto

      March 4, 2026

      Hyperliquid and DEXs Break the Top 10 — Is the CEX Era Ending?

      March 4, 2026

      Consensus Hong Kong 2026: The Institutional Turn 

      March 4, 2026

      New Crypto Mutuum Finance (MUTM) Reports V1 Protocol Progress as Roadmap Enters Phase 3

      March 4, 2026

      Bitcoin Short Sellers Caught Off Guard in New White House Move

      March 4, 2026
    • Technology

      This massive 49-inch ultrawide OLED monitor is just $900

      March 7, 2026

      Google faces lawsuit over Gemini AI’s role in man’s suicide

      March 7, 2026

      Big decision? Here’s the AI prompt to use

      March 7, 2026

      Keychron’s new ultra-slim wireless keyboard folds in half

      March 7, 2026

      Newegg’s $7,500 RTX 5090 card is a sad, depressing omen

      March 6, 2026
    • Others
      • Gadgets
      • Gaming
      • Health
      • Software and Apps
    Check BMI
    Tech AI Verse
    You are at:Home»Gaming»How much should you charge for your game?
    Gaming

    How much should you charge for your game?

    TechAiVerseBy TechAiVerseAugust 10, 2025No Comments8 Mins Read2 Views
    Facebook Twitter Pinterest Telegram LinkedIn Tumblr Email Reddit
    How much should you charge for your game?
    Share
    Facebook Twitter LinkedIn Pinterest WhatsApp Email

    How much should you charge for your game?

    In late July, Microsoft announced that the upcoming Outer Worlds 2 would be priced at $69.99 in order to keep “full priced holiday releases in line with current conditions.” That alone would not be noteworthy – except that it was a reversal of a decision to sell the title for $80, a price announced in June.

    The initial pricing decision followed a backlash from consumers and, notably, the developer community.

    While the game’s director was more diplomatic, stating that “for the reasons why the $79.99 price point, you’d have to honestly talk to the Xbox folks”, others were more vitriolic.

    The reason? The price increase was widely seen as a canary in a coalmine for more widespread price increases for individual games – particularly those triple-A titles.

    When Nintendo announced that Mario Kart World would be priced at $79.99, which the company argued was commensurate with its value, many consumers and commentators saw this as a potential on-ramp for other publishers to follow suit in raising the price of their games.

    So when Microsoft and prominent industry figures including Gearbox head Randy Pitchford made announcements and claims that seemed to support that fear, consumers were concerned.

    The conversation coincided with wider industry discussions around Game Pass, which Arkane’s founder Raphaël Colantonio claimed in early July to be an unsustainable model that was “damaging the industry.”

    The crux of that argument is that having games on Game Pass damages lifetime sales of individual games, which is particularly harmful for smaller titles and developers.

    At the same time, the hit Clair Obscur: Expedition 33 – which its own developer Sandfall Interactive noted was an indie title – raised eyebrows with its relatively budget price, leading to further discussions about relative value of a game versus pricing.

    So amid the discussions about the raised price ceiling of premium games, how are mid- and budget-tier publishers setting their own game prices in response?

    Price sensitivity

    The issue of game pricing has been brought into starker focus with a dip in overall sales this year.

    Chris Bergman is CEO and founder of Gylee Games. Its beat-em-up title Ra Ra Boom, set to come out this month, was initially priced at $24.99. However, he explains that due to a number of factors including market conditions, the team ultimately decided to drop the price to $19.99.

    “There’s 100,000 people in the world that would make the decision of not buying something at $24.99 that they would buy at $19.99”

    Chris Bergman, Gylee Games CEO and founder

    He says: “We knew it was going to be a premium product, [with] no in-app purchases, nothing like that. Initially it was going to be $25 for a purchase, which is where all the other beat-em-ups were living as well.

    “I went to the Summer Games Fest Industry Day, and Matt Piscatella from Circana was diving into [the fact that] the markets are down 4.7% this year. Gamers are just purchasing less in general. And that was sort of the first inkling of ‘we really should consider lowering our price a little bit’.”

    Bergman notes that, while the team will now need to sell 100,000 units to recoup the revenue drop from that decreased price point, it’s necessary in a slightly depressed market.

    He cites price sensitivity as an issue, noting that he believes “there’s 100,000 people in the world that would make that purchase decision of not buying something at $24.99 that they would buy at $19.99.”

    Image credit: Gylee Games

    Chucklefish product lead Alexis Trust points out that while AAA titles like the upcoming Grand Theft Auto 6 do not help indie publishers benchmark their price points directly, their release does impact sales of other titles within their release windows.

    That, Trust notes, has an outsized impact on indie games which are frequently new IPs.

    “Even fans of indie games, particularly those who stream and enjoy streaming, will likely prioritise picking it up, which will affect their gaming budget and the time they would’ve otherwise spent playing and sharing indie titles,” explains Trust.

    “Without an established reputation or proven replayability, even a well-crafted indie title faces an uphill battle in justifying its price against an ocean of alternatives.”

    Platforms and priorities

    Bergman also points out that digital storefronts including the PlayStation Store and Steam allow consumers to sort by ‘under-$20’ and the like, which he hopes will help with discovery. It’s an acknowledgment that pricing strategy is, to some extent, also set by the distribution platforms consumers use.

    That belief is echoed by Thomas Reisenegger, founder of indie publisher Future Friends Games. He notes that the long-term success of a game is to some extent enforced by its performance in the first three days – particularly on Steam.

    “Getting great conversion rates and user reviews is key,” Reisenegger notes. “If it’s not a safe bet that people will like your game right away, the Steam algorithm will quickly bury you under a mountain of other content.”

    He explains that some indie publishers are still basing pricing decisions on “what indie games cost years ago when the mantra was ‘price high and discount later’. Unfortunately, that doesn’t work on Steam today, when the first two to three days of sales basically decide if a game will tank.”

    “In that sense pricing correctly, and often pricing low, is the name of the game in 2025.”

    Tom Kaczmarczyk is CEO of games industry intelligence service IndieBI. He explains that Game Pass is having an impact on consumers’ perception of game prices, which in turn affects price strategy for publishers.

    “When Game Pass first started it was largely confined to the core Xbox audience,” says Kaczmarczyk. “That is no longer the case. Game Pass has grown a lot, and it already breached containment a few years ago.

    “It’s now popular enough on PC that you should plan around noticeable cannibalisation of your regular Steam sales if you’re launching into Game Pass. And don’t get me wrong – for most indie developers, the value offered by Microsoft is still going to be a great deal. It’s a substantial cash injection to de-risk production, it’s a huge audience to play the game, and it’s a meaningful potential to upsell DLCs or sequels further down the line.”

    Live service and premium titles

    Trust explains that changes in how premium games are monetised – particularly when they are live service titles – are altering how consumers consider the relative value of indie titles.

    “AAA games are increasingly following a games as a service model, conditioning players to spend £80 to £100 every few months with the expectation of over 50 hours of online engagement,” she explains. “In contrast, indie game fans often allocate the same budget across six to 15 titles over an extended period, frequently waiting for sales unless they already trust the studio or enjoy the IP.”

    That said, there is evidence suggesting long-term management of pricing can ameliorate some of those issues – particularly over the overall lifetime of a mid-budget title.

    Kaczmarczyk says that IndieBI has seen “even outstandingly successful games improve their Steam revenues by over 50% even years after the original release just by optimising their discounting and pricing strategies.”

    It’s recognition that, while the market may be slightly depressed and volatile now, the fundamentals of game pricing strategy remain vital.

    Prices of titles are set – and continue to be set – by far more than just the price-tags of the top-end titles. While some price anchoring based on those AAA games will inevitably occur, gamers’ perception of a title’s value is set by a wider range of criteria.

    “Even outstandingly successful games improve their Steam revenues by over 50% even years after the original release just by optimising their discounting and pricing strategies”

    Tom Kaczmarczyk, IndieBI CEO

    Bergman explains that, rather than seeing the overall pricing of games in the indie and mid-budget spaces increase in response to triple-A price increases, he expects the market to bifurcate. Speaking of triple-A titles like the Assassin’s Creed series, he says: “I see why that’s an $80 game, because the budget’s insane on it. They have to recoup that in some way, shape or form.

    “But for us and for indie games, I think that gap, the ceiling and the floor, are both going in opposite directions. Games are going to get more expensive from a AAA standpoint, but I do think I see them getting less expensive from a double-A or from an indie standpoint.”

    Ultimately, everything from wider economic pressure on consumers to a game’s genre impact pricing strategy.

    While arguments and discussions around creeping upper prices aren’t going away any time soon, there is a lot of optimism about how indie- and mid-budget publishers can cater to value-hungry gamers – provided they move with the times and are agile around pricing.

    Share. Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Telegram Email
    Previous ArticleInvesting in diverse business could boost UK equity market
    Next Article Firestoke is closing its door after running “out of runway”
    TechAiVerse
    • Website

    Jonathan is a tech enthusiast and the mind behind Tech AI Verse. With a passion for artificial intelligence, consumer tech, and emerging innovations, he deliver clear, insightful content to keep readers informed. From cutting-edge gadgets to AI advancements and cryptocurrency trends, Jonathan breaks down complex topics to make technology accessible to all.

    Related Posts

    Sales data indicates Sony’s PS5 ports are increasingly losing audience share on PC, but only because of release timing

    March 6, 2026

    GDC Awards 2026 to recognise Don Daglow and Rebecca Heineman

    March 6, 2026

    How Steam changes and a China strategy helped TinyBuild’s The King is Watching hit 500k sales

    March 6, 2026
    Leave A Reply Cancel Reply

    Top Posts

    Ping, You’ve Got Whale: AI detection system alerts ships of whales in their path

    April 22, 2025705 Views

    Lumo vs. Duck AI: Which AI is Better for Your Privacy?

    July 31, 2025291 Views

    6.7 Cummins Lifter Failure: What Years Are Affected (And Possible Fixes)

    April 14, 2025165 Views

    6 Best MagSafe Phone Grips (2025), Tested and Reviewed

    April 6, 2025125 Views
    Don't Miss
    Technology March 7, 2026

    This massive 49-inch ultrawide OLED monitor is just $900

    This massive 49-inch ultrawide OLED monitor is just $900 Image: MSI I like ’em big.…

    Google faces lawsuit over Gemini AI’s role in man’s suicide

    Big decision? Here’s the AI prompt to use

    Keychron’s new ultra-slim wireless keyboard folds in half

    Stay In Touch
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    • YouTube
    • Vimeo

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Welcome to Tech AI Verse, your go-to destination for everything technology! We bring you the latest news, trends, and insights from the ever-evolving world of tech. Our coverage spans across global technology industry updates, artificial intelligence advancements, machine learning ethics, and automation innovations. Stay connected with us as we explore the limitless possibilities of technology!

    Facebook X (Twitter) Pinterest YouTube WhatsApp
    Our Picks

    This massive 49-inch ultrawide OLED monitor is just $900

    March 7, 20260 Views

    Google faces lawsuit over Gemini AI’s role in man’s suicide

    March 7, 20262 Views

    Big decision? Here’s the AI prompt to use

    March 7, 20262 Views
    Most Popular

    7 Best Kids Bikes (2025): Mountain, Balance, Pedal, Coaster

    March 13, 20250 Views

    VTOMAN FlashSpeed 1500: Plenty Of Power For All Your Gear

    March 13, 20250 Views

    Best TV Antenna of 2025

    March 13, 20250 Views
    © 2026 TechAiVerse. Designed by Divya Tech.
    • Home
    • About Us
    • Contact Us
    • Privacy Policy
    • Terms & Conditions

    Type above and press Enter to search. Press Esc to cancel.