Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    How to Transform Your Android Experience With the Best ROMs of 2026

    10 iPhone Hacks & Tips to Try in 2026

    Unveiling the Top Dating Apps of 2026: Find Your Perfect Match Today

    Facebook X (Twitter) Instagram
    • Artificial Intelligence
    • Business Technology
    • Cryptocurrency
    • Gadgets
    • Gaming
    • Health
    • Software and Apps
    • Technology
    Facebook X (Twitter) Instagram Pinterest Vimeo
    Tech AI Verse
    • Home
    • Artificial Intelligence

      Ashley St. Clair, the mother of one of Elon Musk’s children, sues xAI over Grok sexual images

      January 17, 2026

      Anthropic joins OpenAI’s push into health care with new Claude tools

      January 12, 2026

      The mother of one of Elon Musk’s children says his AI bot won’t stop creating sexualized images of her

      January 7, 2026

      A new pope, political shake-ups and celebs in space: The 2025-in-review news quiz

      December 31, 2025

      AI has become the norm for students. Teachers are playing catch-up.

      December 23, 2025
    • Business

      New VoidLink malware framework targets Linux cloud servers

      January 14, 2026

      Nvidia Rubin’s rack-scale encryption signals a turning point for enterprise AI security

      January 13, 2026

      How KPMG is redefining the future of SAP consulting on a global scale

      January 10, 2026

      Top 10 cloud computing stories of 2025

      December 22, 2025

      Saudia Arabia’s STC commits to five-year network upgrade programme with Ericsson

      December 18, 2025
    • Crypto

      Trump Shifts on Fed Pick as Hassett Odds Fade: Who Will Replace Powell?

      January 17, 2026

      A Third of French Crypto Firms Still Unlicensed Under MiCA as Deadline Nears

      January 17, 2026

      DOJ Charges Venezuelan National in $1 Billion Crypto Laundering Scheme

      January 17, 2026

      One of Wall Street’s Top Strategists No Longer Trusts Bitcoin | US Crypto News

      January 17, 2026

      3 Altcoins To Watch This Weekend | January 17 – 18

      January 17, 2026
    • Technology

      How to Transform Your Android Experience With the Best ROMs of 2026

      January 18, 2026

      10 iPhone Hacks & Tips to Try in 2026

      January 18, 2026

      Unveiling the Top Dating Apps of 2026: Find Your Perfect Match Today

      January 18, 2026

      What Is the Newest Samsung Galaxy Phone? (2026)

      January 18, 2026

      Master Speed Reading With These Top Apps for iOS and Android in 2026

      January 18, 2026
    • Others
      • Gadgets
      • Gaming
      • Health
      • Software and Apps
    Check BMI
    Tech AI Verse
    You are at:Home»Gadgets»Neon Giant on No Law, shopping-cart cyberpunk, and manly men with moustaches
    Gadgets

    Neon Giant on No Law, shopping-cart cyberpunk, and manly men with moustaches

    TechAiVerseBy TechAiVerseDecember 12, 2025No Comments9 Mins Read3 Views
    Facebook Twitter Pinterest Telegram LinkedIn Tumblr Email Reddit
    Neon Giant on No Law, shopping-cart cyberpunk, and manly men with moustaches
    Share
    Facebook Twitter LinkedIn Pinterest WhatsApp Email

    Neon Giant on No Law, shopping-cart cyberpunk, and manly men with moustaches

    Plus, why Krafton’s AI-first approach doesn’t extend to the Korean-owned Swedish studio

    Image credit: Neon Giant/Krafton

    One thing that immediately strikes you about No Law – the cyberpunk-fuelled open-world shooter that was unveiled at The Game Awards last night – is the fantastic upper lip foliage sported by the game’s protagonist, grizzled military veteran Grey Harker.

    Disco Elysium aside, it’s rare to see a main character with a moustache these days. But Arcade Berg, co-founder and creative director at developer Neon Giant, says the lip caterpillar was in there from the very beginning. “The vast majority of our references when designing this character were moustached, manly men from the seventies, eighties, and nineties,” he says.

    Harker is built like an ox – although in earlier designs he was a lot pudgier. Disappointingly for fans of middle-aged spread, his pronounced belly was trimmed down after poor feedback in focus testing: clearly the world isn’t quite ready for a pot-bellied action hero. But the moustache thankfully remains, and in today’s ever more crowded market, anything that makes your game stand out is something to be clung onto and cherished.

    Grey Harker: built like an ox | Image credit: Neon Giant/Krafton

    Taches aside, Tor Frick, who like Berg is co-founder and creative director at developer Neon Giant, says they’re hoping the design of No Law will be a key attraction. “We wanted to craft a very, very dense and high-fidelity cyberpunk world with its own unique flair, and I think [in terms of that], it’ll stand out. I don’t think there will be another game that looks like this when it ships. And on top of that, […] I don’t think there is another game that will play like this one.” The “cybergrunge” city of Port Desire certainly looks intriguing, and Harker’s ability to boot enemies off rooftops, Anger Foot-style, is an eye-catching addition. The game also promises to allow the freedom to choose between stealth and all-out action, with decisions made along the way leading to alternative outcomes.

    Still, the gaming market isn’t exactly short of cyberpunk-themed titles. But equally, that’s a reflection of what the audience wants – and what Neon Giant wants. The studio is more than happy to continue its love affair with the genre, coming off its 2021 cyberpunk hit The Ascent, with work on No Law beginning right after that game was completed. Perhaps most importantly, the team is very good at making cyberpunk worlds, and wants to keep doing what it does best. Berg adds that it’s important to be enthused about whatever you’re working on. “If we are not excited about making this game, you will notice when you play it.”

    No Law draws on the Neon Giant team’s past experience with first-person shooters | Image credit: Neon Giant/Krafton

    Frick says that they wanted to go back to their first-person shooter roots with No Law (both he and Berg worked on the Wolfenstein series at MachineGames), but stick with the aesthetic. “Cyberpunk is one of the genres where we can tell the most interesting stories, because we can pick how grounded we want to be. But at the same time, it leaves plenty of room for the fantastical and over-the-top stuff that we love to do.”

    Yet whereas The Ascent was pure sci-fi, dealing with aliens, arcologies, and super-high-tech gadgetry, No Law is far more based in reality. “There’s vegetation, there’s rocks, there’s stone, there’s wood. All of these things we didn’t have in The Ascent,” says Berg. “We’re building a completely new world again.” Frick adds that it’s the kind of game where a shopping cart wouldn’t look out of place; something that would have definitely jarred in the more abstract realm of The Ascent. “This game is all about immersing yourself in the world in a much more intimate fashion,” he says. “It’s fantastical and different, but it is still grounded.”

    A neon-filled bar in No Law | Image credit: Neon Giant/Krafton

    When it emerged in the 1980s, cyberpunk felt excitingly futuristic. But now, in a time when many of its dystopian predictions came true in disappointingly anodyne ways – sans flying cars and cybernetic eyes – the genre feels almost nostalgic. Neon Giant is playing into that: Frick says No Law is aiming for the “comfort food feeling” of 1980s action heroes, citing Judge Dredd, Robocop, and The Running Man as influences. “We want that tongue in cheek humour. This is not grimdark and depressing: it’s a rough world, but it’s a fun world.”

    In particular, the studio has homed in on the tactile technology of the past with “chunky weapons” and “chunky gadgets,” says Frick. “They don’t have smartphones, they have the latest chunky flip-up phones. Everything should be tactile.” Berg adds that there’s something inherently appealing about this kind of tactility, arguing that Iron Man’s suit “stopped being cool” when it changed into a magically appearing liquid.

    Indie spirit

    It’s tough out there in the games industry right now, where it seems a week barely goes by without another round of layoffs or a studio closure. How has Neon Giant survived?

    Berg says the secret is keeping a very small team. “So when we’re talking risks and budgets, it’s nothing.” A core group of just 30–40 people worked on No Law, and it was a deliberate decision to keep the team numbers low. “We have had every opportunity in the world to grow however large we would’ve wanted, and especially after the success with The Ascent, the world was our oyster,” says Berg. “We chose to remain small.”

    Rather than going all-in on a grimdark future, No Law features “tongue in cheek humour” | Image credit: Neon Giant/Krafton

    The studio did scale up a little in order to meet its greater ambitions for No Law – Berg says the team is double the size of the one that worked on The Ascent – but they chose to avoid any unnecessary expansion in order to keep the risks low and provide some flexibility. “We can change the way we’re working, we can adapt, we can move around in a way where if you have a company of a hundred or even a thousand people, it just takes so much effort and time to steer that ship.”

    He adds that maintaining only a small team also means they don’t have to spend time making their internal systems foolproof. “We just have to make sure we don’t hire fools. We can use tools and processes and pipelines that can be a bit finicky, and if you don’t treat them right, things will break. But since we’re so small, we can just have a face-to-face and figure it out. If you’re going to have 200 people using this tool, the expectations on the pipeline stuff are completely different.”

    Fricks adds that the kind of game they’re trying to make is “a very complicated beast” that “requires people to talk to each other” – which is much easier to do with a small team.

    The chunky, tactile technology of No Law is a far cry from the sci-fi world of The Ascent | Image credit: Neon Giant/Krafton

    But how was Neon Giant able to make such an ambitious game with so few people? “Part of it is that we have to be very pragmatic with how we build things and what we build,” says Frick. That’s why the studio chose to make a cyberpunk-set first-person shooter: “We can be very ambitious, because these are the kind of skills that the team has. If we were doing something we didn’t know how to do, we couldn’t be very ambitious. So that’s why we like to lean into our passions and skills as individuals.”

    Technology also plays a part in helping the studio achieve lofty goals with a small team: Frick namechecks Unreal Engine 5. But it was also a case of “leaning on what we learned from The Ascent and then taking that further, trying to avoid the things that were time sinks.”

    “We are a very technology and tools driven studio,” he adds. “We like tinkering with things, we like embracing new technology, and that allows us to be more ambitious and work faster.”

    Berg makes another point: as an independent studio, Neon Giant can control the scope of the game. “That’s key,” he says. “We can cut features, we can cut entire chunks of the game world if we see that that’s the right thing for the game.”

    But Neon Giant isn’t really an independent studio. It was bought by the Korean publisher Krafton in 2022.

    Frick says it was a deliberate decision to seek out a buyer after making The Ascent. “We were in a pretty good position, so we could have picked any number of routes. And what it boiled down to was that we like being very ambitious […], but we wanted to focus on the game-making part. […] We didn’t start a studio because we were like, ‘We want to drive a business’. No, we wanted to start a studio because we wanted to make ambitious games in the way that we thought they should be made.”

    Neon Giant wanted to make a world that’s grounded in reality | Image credit: Neon Giant/Krafton

    “We were just looking for rocket fuel,” chips in Berg. “We were already heading there, but we wanted to be able to head there faster.” He describes the nitty gritty of running a business as “boring” and something they wanted to get away from. “Making games is fun. Running a corporation, however small, that’s not the fun bit.”

    Now, Krafton takes care of that stuff. But Berg says Neon Giant still acts “wholly independently,” albeit with a few financial safety nets in place.

    But how independent are they? When Krafton repositioned itself as an “AI-first” company in October, did that extend to Neon Giant?

    Berg says it’s something that hasn’t affected the Swedish studio. “Since we are working independently, we don’t partake in those conversations. We pride ourselves in the way we’re making games.” Aside from the usual publishing milestones, he says, Krafton has remained very much hands off with Neon Giant. “They’re not putting their finger in the pie at all.” And judging by the footage of No Law shown so far, it’s cooking rather nicely.

    Share. Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Telegram Email
    Previous ArticleSir Nick Clegg joins Hiro Capital as general partner to new scale-up VC fund, Hiro III
    Next Article The Game Awards showed that Clair Obscur: Expedition 33 has made an indelible mark on the industry | Opinion
    TechAiVerse
    • Website

    Jonathan is a tech enthusiast and the mind behind Tech AI Verse. With a passion for artificial intelligence, consumer tech, and emerging innovations, he deliver clear, insightful content to keep readers informed. From cutting-edge gadgets to AI advancements and cryptocurrency trends, Jonathan breaks down complex topics to make technology accessible to all.

    Related Posts

    Italian Competition Authority investigating Activision Blizzard over Diablo Immortal and Call of Duty Mobile monetisation

    January 17, 2026

    Shovelware is a bigger problem than ever – platform holders need a robust response | Opinion

    January 17, 2026

    Valve says Steam Machine will have “fewer constraints” than Steam Deck for game verification

    January 17, 2026
    Leave A Reply Cancel Reply

    Top Posts

    Ping, You’ve Got Whale: AI detection system alerts ships of whales in their path

    April 22, 2025619 Views

    Lumo vs. Duck AI: Which AI is Better for Your Privacy?

    July 31, 2025235 Views

    6.7 Cummins Lifter Failure: What Years Are Affected (And Possible Fixes)

    April 14, 2025135 Views

    6 Best MagSafe Phone Grips (2025), Tested and Reviewed

    April 6, 2025109 Views
    Don't Miss
    Technology January 18, 2026

    How to Transform Your Android Experience With the Best ROMs of 2026

    How to Transform Your Android Experience With the Best ROMs of 2026 A custom ROM…

    10 iPhone Hacks & Tips to Try in 2026

    Unveiling the Top Dating Apps of 2026: Find Your Perfect Match Today

    What Is the Newest Samsung Galaxy Phone? (2026)

    Stay In Touch
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    • YouTube
    • Vimeo

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Welcome to Tech AI Verse, your go-to destination for everything technology! We bring you the latest news, trends, and insights from the ever-evolving world of tech. Our coverage spans across global technology industry updates, artificial intelligence advancements, machine learning ethics, and automation innovations. Stay connected with us as we explore the limitless possibilities of technology!

    Facebook X (Twitter) Pinterest YouTube WhatsApp
    Our Picks

    How to Transform Your Android Experience With the Best ROMs of 2026

    January 18, 20260 Views

    10 iPhone Hacks & Tips to Try in 2026

    January 18, 20260 Views

    Unveiling the Top Dating Apps of 2026: Find Your Perfect Match Today

    January 18, 20260 Views
    Most Popular

    A Team of Female Founders Is Launching Cloud Security Tech That Could Overhaul AI Protection

    March 12, 20250 Views

    Senua’s Saga: Hellblade 2 leads BAFTA Game Awards 2025 nominations

    March 12, 20250 Views

    7 Best Kids Bikes (2025): Mountain, Balance, Pedal, Coaster

    March 13, 20250 Views
    © 2026 TechAiVerse. Designed by Divya Tech.
    • Home
    • About Us
    • Contact Us
    • Privacy Policy
    • Terms & Conditions

    Type above and press Enter to search. Press Esc to cancel.