Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Nothing Phone (3) smartphone review: Top-class hardware combined with unrivaled design and secondary display

    Gigabyte Gaming A16 GA63H

    Metroid Prime 4: Beyond release date leaked and it’s sooner than expected

    Facebook X (Twitter) Instagram
    • Artificial Intelligence
    • Business Technology
    • Cryptocurrency
    • Gadgets
    • Gaming
    • Health
    • Software and Apps
    • Technology
    Facebook X (Twitter) Instagram Pinterest Vimeo
    Tech AI Verse
    • Home
    • Artificial Intelligence

      Blue-collar jobs are gaining popularity as AI threatens office work

      August 17, 2025

      Man who asked ChatGPT about cutting out salt from his diet was hospitalized with hallucinations

      August 15, 2025

      What happens when chatbots shape your reality? Concerns are growing online

      August 14, 2025

      Scientists want to prevent AI from going rogue by teaching it to be bad first

      August 8, 2025

      AI models may be accidentally (and secretly) learning each other’s bad behaviors

      July 30, 2025
    • Business

      Why Certified VMware Pros Are Driving the Future of IT

      August 24, 2025

      Murky Panda hackers exploit cloud trust to hack downstream customers

      August 23, 2025

      The rise of sovereign clouds: no data portability, no party

      August 20, 2025

      Israel is reportedly storing millions of Palestinian phone calls on Microsoft servers

      August 6, 2025

      AI site Perplexity uses “stealth tactics” to flout no-crawl edicts, Cloudflare says

      August 5, 2025
    • Crypto

      Former Indian Politician Convicted in Bitcoin Extortion Case

      August 30, 2025

      Top 3 Real World Asset (RWA) Altcoins to Watch in September

      August 30, 2025

      Ethereum Dip May Be Temporary with $1 Billion Whale Buys and Slower Profit Taking

      August 30, 2025

      Everything We Know So Far About the Bitcoin Thriller “Killing Satoshi”

      August 30, 2025

      Why HBAR’s Bearish Sentiment Might Be Its Trigger for a Price Rebound

      August 30, 2025
    • Technology

      Nothing Phone (3) smartphone review: Top-class hardware combined with unrivaled design and secondary display

      August 30, 2025

      Gigabyte Gaming A16 GA63H

      August 30, 2025

      Metroid Prime 4: Beyond release date leaked and it’s sooner than expected

      August 30, 2025

      New Casio Edifice EFRS108DE stainless-steel watches with textured dials now purchasable in the US with limited stock

      August 30, 2025

      Seven new IKEA smart home products with Matter on the way

      August 30, 2025
    • Others
      • Gadgets
      • Gaming
      • Health
      • Software and Apps
    Check BMI
    Tech AI Verse
    You are at:Home»Gaming»Peter Molyneux on Masters of Albion progress and the influence of Fable on his new game
    Gaming

    Peter Molyneux on Masters of Albion progress and the influence of Fable on his new game

    TechAiVerseBy TechAiVerseMay 24, 2025No Comments8 Mins Read2 Views
    Facebook Twitter Pinterest Telegram LinkedIn Tumblr Email Reddit
    Peter Molyneux on Masters of Albion progress and the influence of Fable on his new game
    Share
    Facebook Twitter LinkedIn Pinterest WhatsApp Email

    BMI Calculator – Check your Body Mass Index for free!

    Peter Molyneux on Masters of Albion progress and the influence of Fable on his new game

    Peter Molyneux was typically charming and emotional during his fireside chat at Nordic Game 2025 in Malmö this week, discussing his past work at the studios Bullfrog, Lionhead, and even the legendary doomed Kinect project Milo and Kate.

    Molyneux is a complicated figure for some (in games media circles, that’s certainly the case), but the response in the room was incredibly warm. There is perhaps an understanding from the creator of Dungeon Keeper and Fable that the game has to do the talking this time.

    That said, as usual, Molyneux couldn’t hide his excitement for what’s coming next.

    Following last year’s in-depth chat about upcoming god game Masters of Albion, as well as his negative experiences with the press, GamesIndustry.biz caught up with Molyneux about how development on the game is progressing ahead of his talk.

    This interview has been edited for brevity and clarity.

    How is Masters of Albion going?

    I’ve got to say this, but it’s going to get me in trouble: every atom of my being believes we’re making a great game.

    I bullied, persuaded, and blackmailed a lot of the old people that I worked with, like Russell Shaw, Mark Healey and Ian Wright, Kareem Ettouney, to come back and do one last gig. And it’s incredible.

    There is a magic that we used to have, when we created Dungeon Keeper and Black and White and Fable, and that magic was completely intangible. It’s not something you can produce.

    But it really feels that magic is back. And I’m not saying that to you to hype the game – I’m only saying so you get a perspective of how I’m feeling about the game.

    It should be impossible to make this game. It’s all about player freedom, it’s all about asking ourselves what a god game is, what it should be, and what it should stand for. But: it’s f*cking working. It’s coming together.

    If you can play the game, it is something that in my mind, feels – and again, these are words that play out in my mind, this is not me hyping the title – but it feels fresh, and different, and new, and it feels, above all, insanely brave.

    It’s exactly what I wanted it to be: it’s a marriage of Dungeon Keeper, and Black & White, and Fable, and it’s all [of] that put together. And how the hell does that work? It’s only now, really, in the last year, that I’ve dared to hope that this weird mixture of game mechanics can actually blend into something unique and different.

    When you’re working again with all these previous collaborators, does it feel like it used to, or with time and experience, does the dynamic feel a little bit different?

    There is this trust. There is this overwhelming trust that you have.

    I’m not telling Mark [Healey] what to do; you don’t tell Mark what to do, he is a genius. You just show him, and he does the rest. I don’t say, ‘we should have this type of music, or we should have these sound effects’ with Russell Shaw; he just takes what I make and he adds his genius to it.

    And that dynamic, I didn’t dare hope would work again, but it is working. We’ve got 24 people, because I love working with small teams.

    Then to work with other people on the team that I’ve worked with for ten years, to see them embrace this thing that we’re creating, is just wonderful. I’m working harder now than I worked in my twenties.

    Every moment of every day is spent on the game, and thinking about it. But that sort of focus is what you need.

    Image credit: 22cans

    How does it feel to be in the weeds of designing a game now versus 20 or 30 years ago?

    It’s funny you should ask that question, because there is this realisation that I had a while back. Journalists always ask me, ‘you’re working on an RTS one minute, you’re working on a god game another minute, you’re working on a roleplaying [game] another minute, where’s the consistency?’

    I think I’ve realised that the consistency is the experience that the player has. What we’re really trying to do is create an experience. And for me, that started back when we created a game called Magic Carpet, years and years ago.

    Let me give you an example of what I mean by an experience. At that time in the industry, Doom and Quake and Wolfenstein were around, and we had that tech to do an indoor shooter just like those. And we would’ve made a shitload of money, and maybe even created a franchise.

    But instead, my bastard and half-insane mind said, ‘no. Let’s not do that. Wouldn’t it be fantastically cool to experience flying? Like, flying on a magic carpet? Okay, you shoot things, but [while] flying on a magic carpet.’

    That’s when I first realised, I think, that for me as a designer, it’s more about the player’s experience than it is about the mechanics.

    Traditionally, if you’re making an RTS game, the first thing you do as a designer is you write down all your units, work out your attack skills, and you have your design bible, and you give that to the programming team.

    That’s not the way we approach it, and that’s definitely not the way we approached it with Masters [of Albion], and we didn’t approach it [that way] with Fable, or Black & White, or any of those games.

    So, the short answer to your question is, it feels so familiar to the way we used to work, and that is stumbling through the darkness looking for the daylight as you’re developing the game.

    Trying things out, throwing things away, obsessing. Going, ‘that’s the heart of the game; no, actually that isn’t the heart of the game, let’s throw that away’. So in that sense it’s incredibly familiar.

    It’s very, very chaotic. Those people that we do employ who have worked elsewhere, after they’ve been working with us for a week, just look defeated. ‘Tell me what to do, and I’ll do it really well.’ You miss the point: it’s not what to do, it’s how we embrace what [comes from that process].

    You’re launching the game in Early Access. How does the process of building a roadmap look for you, when you’re very conscious of not overpromising?

    I think the real time for a roadmap is when you’re in Early Access. I’m never going to lose this creative friction that happens, but if you’ve got a live product, and we have experience of this now, because we still have two live-service products [at 22cans] – Godus and Betrayal, which are both very successful.

    You can think creatively, and you absolutely should think creatively, but you’ve got to be a little bit more predictable, because you’re no longer just throwing a schedule away, you’re throwing away what people are anticipating.

    So I think the time for a roadmap, the time to be predictive about what we’re releasing and share that with the community, that’s soon coming up.

    The Dungeon Keeper and Black & White influences on Masters of Albion are really clear. Can you talk more about how the Fable influence manifests in the game?

    The way I think of it is like making a soup. I can put potatoes in, and I can put leeks in – and it’s going to be a leek and potato soup. Then I can put strange other ingredients in, and it tastes like nothing I’ve ever tasted before. That’s how I think about Masters of Albion.

    We have got bits from Dungeon Keeper; there’s a core mechanic in the game that’s absolutely inspired by Dungeon Keeper. We’ve got very visible things from Black & White, like the hand and reaching into the world, and this godlike feeling, caring for things and nurturing things, absolutely from Black & White.

    But Fable: that’s where the main focus comes from, because the entire narrative, the entire world, the openness of the world, the freedom which Fable gave you as a player, absolutely is embraced [here fully].

    We’ve just done some user tests – I shouldn’t say any of this stuff – using a company over in America. And the first thing that came back is, ‘oh my god, I’m playing Fable.’ That was such a wonderful moment for me.

    That’s what they said when they first started playing it. And then they said, ‘no no, it doesn’t remind me of Fable, it reminds me of Black & White.’ It is a blend, but that blend, just like that soup analogy, is something new, fresh and different.

    GamesIndustry.biz is a media partner for Nordic Game 2025. Travel and accommodation were covered by the organisers.

    BMI Calculator – Check your Body Mass Index for free!

    Share. Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Telegram Email
    Previous ArticleFortnite returns to iOS in US and Europe
    Next Article Embracer Group sees net sales across PC/console and mobile games fall in FY2024/25
    TechAiVerse
    • Website

    Jonathan is a tech enthusiast and the mind behind Tech AI Verse. With a passion for artificial intelligence, consumer tech, and emerging innovations, he deliver clear, insightful content to keep readers informed. From cutting-edge gadgets to AI advancements and cryptocurrency trends, Jonathan breaks down complex topics to make technology accessible to all.

    Related Posts

    Roblox to introduce new “Sensitive Issues” content descriptor

    August 10, 2025

    PlayStation sees 137% boost to operating income in Q1 2025

    August 10, 2025

    Unity Q2 revenue decreases 2% to $441m

    August 10, 2025
    Leave A Reply Cancel Reply

    Top Posts

    Ping, You’ve Got Whale: AI detection system alerts ships of whales in their path

    April 22, 2025167 Views

    6.7 Cummins Lifter Failure: What Years Are Affected (And Possible Fixes)

    April 14, 202548 Views

    New Akira ransomware decryptor cracks encryptions keys using GPUs

    March 16, 202530 Views

    Is Libby Compatible With Kobo E-Readers?

    March 31, 202528 Views
    Don't Miss
    Technology August 30, 2025

    Nothing Phone (3) smartphone review: Top-class hardware combined with unrivaled design and secondary display

    Nothing Phone (3) smartphone review: Top-class hardware combined with unrivaled design and secondary display -…

    Gigabyte Gaming A16 GA63H

    Metroid Prime 4: Beyond release date leaked and it’s sooner than expected

    New Casio Edifice EFRS108DE stainless-steel watches with textured dials now purchasable in the US with limited stock

    Stay In Touch
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    • YouTube
    • Vimeo

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Welcome to Tech AI Verse, your go-to destination for everything technology! We bring you the latest news, trends, and insights from the ever-evolving world of tech. Our coverage spans across global technology industry updates, artificial intelligence advancements, machine learning ethics, and automation innovations. Stay connected with us as we explore the limitless possibilities of technology!

    Facebook X (Twitter) Pinterest YouTube WhatsApp
    Our Picks

    Nothing Phone (3) smartphone review: Top-class hardware combined with unrivaled design and secondary display

    August 30, 20250 Views

    Gigabyte Gaming A16 GA63H

    August 30, 20252 Views

    Metroid Prime 4: Beyond release date leaked and it’s sooner than expected

    August 30, 20252 Views
    Most Popular

    Xiaomi 15 Ultra Officially Launched in China, Malaysia launch to follow after global event

    March 12, 20250 Views

    Apple thinks people won’t use MagSafe on iPhone 16e

    March 12, 20250 Views

    French Apex Legends voice cast refuses contracts over “unacceptable” AI clause

    March 12, 20250 Views
    © 2025 TechAiVerse. Designed by Divya Tech.
    • Home
    • About Us
    • Contact Us
    • Privacy Policy
    • Terms & Conditions

    Type above and press Enter to search. Press Esc to cancel.