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    You are at:Home»Gaming»Spectre Divide developer Mountaintop to shutter just six months post-launch
    Gaming

    Spectre Divide developer Mountaintop to shutter just six months post-launch

    TechAiVerseBy TechAiVerseMarch 13, 2025No Comments3 Mins Read2 Views
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    Spectre Divide developer Mountaintop to shutter just six months post-launch
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    Spectre Divide developer Mountaintop to shutter just six months post-launch

    CEO says the studio is “out of funding to support the game” and “will close doors at the end of this week”


    Image credit: Mountaintop Studios

    Spectre Divide developer Mountaintop Studios is shuttering just six months after launch.

    In a blog post, CEO Nate Mitchell told players the free-to-play shooter “hasn’t achieved the level of success [it] needed to sustain the game and keep Mountaintop afloat.”

    It’s unclear how many people have been impacted by the closure, but LinkedIn states the company employs between 51-200 people.

    “We were optimistic about the first week. We’ve had ~400,000 players play, with a peak concurrent player count of ~10,000 across all platforms. But as time has gone on, we haven’t seen enough active players and incoming revenue to cover the day-to-day costs of Spectre and the studio,” Mitchell explained. “Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week.

    “We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now.”

    Mitchell said the team was closing down new purchases and refunding any money spent since Season 1 to players, and will be taking the game offline “within the next 30 days.”

    “This has always been a passion project for us, born out of love for this genre. An indie team of insanely talented individuals who came together from around the world to build a game we believed in.

    “We wanted to deliver something innovative and original in a crowded genre that would bring friends together around unforgettable moments,” Mitchell concluded. “We shook up the format, created a fresh art style and universe, and partnered with some of our heroes. All of us knew from the beginning that the odds were against us, but that’s what we signed up for. It was never a surefire bet. We did it anyway.”

    In the first two months of 2025 alone, 1200 developers have lost their jobs, with cuts and closures at Freejam, Splash Damage, Piranha Games, Jar of Sparks, Ubisoft, ProbablyMonsters, Iron Galaxy, Sumo Group, Liquid Sword, NetEase Games, Toast Interactive, Night School Studio, and – most recently – Callisto Protocol studio, Striking Distance and Until Dawn remake developers, Ballistic Moon.

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