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    You are at:Home»Gaming»Take-Two net bookings rise “significantly above guidance range” to $1.42bn in Q1 2026
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    Take-Two net bookings rise “significantly above guidance range” to $1.42bn in Q1 2026

    TechAiVerseBy TechAiVerseAugust 8, 2025No Comments3 Mins Read2 Views
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    Take-Two net bookings rise “significantly above guidance range” to $1.42bn in Q1 2026
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    Take-Two net bookings rise “significantly above guidance range” to $1.42bn in Q1 2026

    Firm experienced “better-than-expected performance” from several mobile titles, as well as from Rockstar’s Grand Theft Auto franchise

    Image credit: Rockstar Games

    Take-Two Interactive has released its financial results for its first fiscal quarter, recording a 16% increase in net bookings to $1.42 billion. This is “significantly above the guidance range” for the period, which was $1.25 billion to $1.3 billion.

    As a result of its Q1 performance, Take-Two has raised its outlook for Q2 to between $6.05 billion to $6.15 billion.

    The firm attributed its strong results to “better-than-expected performance from several mobile titles” as well as Rockstar’s Grand Theft Auto franchise continuing to exceed expectations.

    Here’s what you need to know:

    The numbers

    For the three months ending June 30, 2025:

    • Net revenue: $1.5 billion (up 12% year-on-year)
    • Net loss: $12 billion (compared to $262 billion loss in the year-ago quarter)
    • Total net bookings: $1.42 billion (up 16% year-on-year)

    The highlights

    Take-Two highlighted growth in several of its businesses during Q1 2026, particularly Rockstar Games which saw a boost in engagement following the launch of Grand Theft Auto 6’s second trailer earlier this year.

    The record-breaking trailer was viewed more than 475 million times, and boosted engagement for GTA Online which also benefited from a new content pack. As a result, recurrent consumer spending growth was “higher than expected” and new player accounts grew by 50% year-over-year.

    Overall, recurrent consumer spending rose 17% which was above Take-Two’s guidance of 7%, and accounted for 83% of the company’s net bookings.

    2K Games also experienced growth, with NBA 2K25 selling over 11.5 million units to date. Engagement grew “significantly year-over-year” for the title, with daily active users up 30% resulting in a 48% rise in recurrent consumer spending.

    Looking at mobile, Take-Two said this segment “vastly exceeded expectations” due to “better-than-expected performance” from titles including Toon Blast, Match Factory, NBA 2K All-Star, and Color Block Jam.

    Rollic’s Color Block Jam has become the highest grossing title in the studio’s history, and has remained at the top of the charts throughout the first quarter. 2K’s WWE SuperCard also reached over 37 million lifetime downloads.

    “Our outstanding first quarter results reflect ongoing demand for our core franchises and the increasingly diversified, successful nature of our business,” said Take-Two chairman and CEO Strauss Zelnick.

    “As we approach the release of our most ambitious pipeline in our company’s history, we have exceptional confidence in our multi-year outlook and our ability to deliver meaningful shareholder returns.”

    Looking ahead, the firm expects recurrent consumer spending to grow approximately 4%, representing 76% of its net bookings.

    Take-Two predicts its net bookings breakdown to be roughly 45% from Zynga, 39% from 2K, and 16% from Rockstar Games.

    “We are thrilled with Take-Two’s positive momentum and have enormous anticipation for this quarter’s launches of Mafia: The Old Country, NBA 2K26, and Borderlands 4,” the company said.

    “We have great confidence in our long-term pipeline and expect to achieve record levels of net bookings in fiscal 2027 that we believe will establish a higher baseline for our business, and set us on a path of enhanced profitability.”

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